Post by Dante the Revolver on May 9, 2007 13:27:51 GMT -5
~~All weapons deal extra damage when using a Taijutsu unless said other wise. Weapons never run out and you never have to pay for another one, unless it is destroyed or stolen. Also, you may only own one weapon~~
Needle= 100 gold (genin+)
-plus 5 damage with all attacks
shainingu: 3500 karma (Jounin+)
-Deals 50 Extra DMG
-Pay 100 Chakra Deal 200 DMG
Multi hit, if dodged deal half DMG
-Pay 200 chakra to destroy opponents weapon
Sickle and Chain: 1000 Karma (Chuunin+)
-Only be used 3 times
-Stops Opponent for 2 turns
-Deals 50 DMG each turn
Sword of Raijin: 2000 Karma (Jounin+)
-Adds 75 DMG to each attack
-Pay 100 chakra to deal 100 chakra DMG
-Pay 200 Chakra to destroy opponents weapon
Fan: 1000 Karma (Chuunin+)
-First moon: adds 10 DMG to each attack
-Second moon: requires first: adds 25 DMG to each attack
-Third moon: requires second: adds 50 DMG to each attack
-Pay 50 chakra to stop opponent for 2 turns, requires third
Iron Knuckles: 1500 Karma (Chuunin+)
-Adds 50 DMG to each attack
-Pay 50 Chakra to deal 100 DMG
Puppets: 1500 Karma (chuunin+)
-Capture puppet: Stops opponent for 2 turns
-Sword trick: requires Capture puppet: Deals 50 DMG each turn
-Puppet Armor: Last two turns, stops any taijutsu attack
-Puppet replacement: Dodge one attack
Neck Cutter: 1500 Karma (chuunin+)
-Adds 50 DMG to each attack
-Pay 10 each turn to block other sword effects
-Give up 250 chakra to deal half DMG equal to opponents life
-Pay 200 chakra to destory opponents weapon
Samehada: 3000 Karma (Jounin+)
-Adds 75 DMG to each attack
-Pay 20 chakra stun opponent
Needle= 100 gold (genin+)
-plus 5 damage with all attacks
shainingu: 3500 karma (Jounin+)
-Deals 50 Extra DMG
-Pay 100 Chakra Deal 200 DMG
Multi hit, if dodged deal half DMG
-Pay 200 chakra to destroy opponents weapon
Sickle and Chain: 1000 Karma (Chuunin+)
-Only be used 3 times
-Stops Opponent for 2 turns
-Deals 50 DMG each turn
Sword of Raijin: 2000 Karma (Jounin+)
-Adds 75 DMG to each attack
-Pay 100 chakra to deal 100 chakra DMG
-Pay 200 Chakra to destroy opponents weapon
Fan: 1000 Karma (Chuunin+)
-First moon: adds 10 DMG to each attack
-Second moon: requires first: adds 25 DMG to each attack
-Third moon: requires second: adds 50 DMG to each attack
-Pay 50 chakra to stop opponent for 2 turns, requires third
Iron Knuckles: 1500 Karma (Chuunin+)
-Adds 50 DMG to each attack
-Pay 50 Chakra to deal 100 DMG
Puppets: 1500 Karma (chuunin+)
-Capture puppet: Stops opponent for 2 turns
-Sword trick: requires Capture puppet: Deals 50 DMG each turn
-Puppet Armor: Last two turns, stops any taijutsu attack
-Puppet replacement: Dodge one attack
Neck Cutter: 1500 Karma (chuunin+)
-Adds 50 DMG to each attack
-Pay 10 each turn to block other sword effects
-Give up 250 chakra to deal half DMG equal to opponents life
-Pay 200 chakra to destory opponents weapon
Samehada: 3000 Karma (Jounin+)
-Adds 75 DMG to each attack
-Pay 20 chakra stun opponent