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Post by Dante the Revolver on May 20, 2007 23:20:29 GMT -5
Water Element; Water Dragon Bullet: 200 Karma (Chuunin+) -20 Chakra -Deals 40 DMG -Undodgable
Water Element; Water Prison Jutsu: 600 Karma (Chuunin+) -50 Chakra -Stops opponent for 3 turns -Stops user for 3 turns
Water Element; Water Wall: 400 Karma (Chuunin+) -Pay 50 chakra to block semi-strong attacks
Water Element; Water Vortex Jutsu: 600 Karma (Jounin+) -60 Chakra -Deals 90 DMG -Undodgable, unless countered by same Jutsu
Water Element; Dark rain: 500 Karma (Jounin+) -Pay 200 Chakra -All water Jutsu deals twice the DMG -Stays on field for 2 turns
Water Element; Kaima, water pillar: 700 Karma (Sannin+) -Pay 100 Chakra to deal 100 undodgible DMG -Stays on field for 2 turns. -Second turn deals 50 DMG
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